Mountain of Madness is a cooperated board game based on the well-known novel, at the Mountain of Madness. In this game, players will use their tools to solve the incoming quests in order to get the treasure from the top of the mountain. However, life is not easy as it looks like. Strange things will appear on the way.
 
In this project, I was in charge of the user experience design and user testing, focusing on smoothening the design process and design clean but engaging content. 
Design Process

Define Design Principle

CRAZY

COOPERATIVE

ACCESSIBLE

Brainstorming

We listed out all the ideas that came across, listed them down, used notepad to spread the ideas out, linked relative elements together, then chose the combination we thought best possibly worked.   

Prototyping

After we had a draft idea, we started to use different materials to see which will be the best fit. It is a short process, however, the decision will lead the outcome tremendously. Based on the idea and the theme of the novel, we ended up choosing Grid Tiles with Poker as the core material in the game.

Heuristics Evaluating

List out all the ideas that come across, list them down, and using notepad to spread the ideas out.

Goal : Visibility of System Status.

Q : Did you notice it was a 60-Second hourglass timer?

Revising

Made adjustment based on the result of Heuristics Evaluating.

A/B Testing

List out all the ideas that come across, list them down, and using notepad to spread the ideas out.

Timer at 30 secs

Timer at 45 secs

Timer at 60 secs

Timer at 45 secs

Revising

Made adjustment based on the result of A/B Testing.

Convergence

© 2018 by Wynn Chen.